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I think the design of this desert scene is very distinctive, the color matching is refreshing, and the overall atmosphere is very good. The shape of the character is also interesting, with a little funny elements, which makes the game process more interesting. The layout of plants and buildings is reasonable, visually not monotonous, and it is easy to play. This part left a deep impression on me.

The ghost's floating feel is very smooth, the feedback for sprinting and emergency stops is very timely, and it's very responsive to operate! The layout of the obstacles is also very challenging. The 60-second time limit makes everyone want to start over immediately every time they fail. However, the determination range of some traps is not very clear. For instance, the collision box of the cactus is larger than that of the visual model, which is prone to misjudgment. It is suggested to add a red outline prompt for the dangerous area.

The scorching heat of the desert pairs perfectly with the transparent material of the ghost! Especially the blurring effect during sandstorms makes the ghosts appear and disappear intermittently, creating a very atmospheric atmosphere. The timer of UI is designed in the shape of an hourglass, which is also very in line with the theme! However, the color of the sand dunes is too monotonous, and playing with them for a long time can easily cause visual fatigue. If some details of oases or ruins could be added, the picture would be more rich.